• Squid Game - Red Light Green Light

Overview

Reimagining Squid Game’s Red Light Green Light as a live crash game, balancing global player behaviour, regulatory constraints, and entertainment value within a real time community format.

Overview

Reimagining Squid Game’s Red Light Green Light as a live crash game, balancing global player behaviour, regulatory constraints, and entertainment value within a real time community format.

Overview

Reimagining Squid Game’s Red Light Green Light as a live crash game, balancing global player behaviour, regulatory constraints, and entertainment value within a real time community format.

My roles

User Experience | User Interface | Sound Direction | Asset Creation | Cross Market Research | User Flows

My roles

User Experience | User Interface | Sound Direction | Asset Creation | Cross Market Research | User Flows

My roles

User Experience | User Interface | Sound Direction | Asset Creation | Cross Market Research | User Flows

Timeline & duration

May - Jun 2023

Timeline & duration

May - Jun 2023

Timeline & duration

May - Jun 2023

Challenge

Adapt Netflix’s Red Light Green Light into a real time crash game format while balancing global player expectations, regulatory constraints, and brand integrity.

Outcome

A globally released community crash game
First title in our portfolio to introduce sound
First to introduce history pills
First to introduce a side by side dual betting layout

The Design Problem

Traditional crash games such as Aviator use a simple left to right multiplier graph.
Red Light Green Light is spatial, character driven, and cinematic.

The challenge was not just visual. It was structural.

How do you:
• Preserve the clarity of a crash multiplier
• Keep the doll visible at all times
• Maintain tension
• Avoid gore due to regulation
• Serve very different global player behaviours

Global Research Insights

We conducted research across Africa, the UK, and the US.

Key Findings were

Players perceive crash games as skill based

Both African and Western players believe they can “read” the game using history.
In Africa, players often refer to the history as “the graph” and use it to decide when to enter.

This meant the history display was not decorative.
It was psychologically central.

Africa preferred traditional crash formats

Players were familiar with Aviator style games.
They valued clarity and graph familiarity.

Western markets wanted more entertainment

UK and US players responded strongly to theme, sound, animation and spectacle.

The final product had to respect both mental models.

Header: History as a Strategic Tool

The header introduced history pills, a new system in our portfolio.

Instead of copying existing crash colour schemes, I audited colour systems across:
Fortnite
Call of Duty
Destiny
World of Warcraft
Aviator
Other crash titles

The most consistent cross game pattern was:

Grey or White – low
Purple – medium
Yellow or Gold – high

Many crash games use light blue, purple and pink.
Those hues are visually close and not accessible for many users.

I presented a research backed colour system and moved the product toward:

Grey → Purple → Gold

This improved scannability, accessibility, and long term system consistency.

The history pills became a core behaviour driver, not just decoration.

Main Game Area: Reframing the Crash Mechanic

Instead of a plane flying left to right, I designed a more top down stadium view behind the runners.

Two players run away from the camera, increasing tension and immersion.

Why this mattered:

• Keeps the doll visible at all times
• Reinforces the Red Light Green Light mechanic visually
• Maintains crash multiplier clarity in the centre
• Preserves community visibility

This was not just aesthetic.
It protected rule clarity while allowing tension.

Community Gameplay Design

This is a community crash game.
All players watch the same round.

Round flow:

  1. Countdown

  2. Doll turns

  3. Avatars run

  4. Multiplier increases

  5. Player must cash out before Red Light

If the player fails to cash out, their character transitions into a coffin.
We avoided blood entirely due to regulatory requirements.

There was early concern that coffins could be misinterpreted visually.
Testing showed no confusion.

When players win:
• Piggy bank appears
• Cash drops in
• Positive reinforcement sound plays

There is no negative loss sound.
This was intentional.
I wanted to reinforce wins without drawing extra emotional attention to losses.


Footer: Side by Side Betting Architecture

Traditional crash games stack bet panels vertically.

I redesigned the betting system to sit side by side.

This allowed players to:

• Bet on 456
• Bet on 067
• Place two bets simultaneously
• Switch between real money and free bets

Before betting, avatars sit at 30 percent opacity.
After placing a bet, they become fully opaque.
This subtle state shift reinforces confirmation without adding UI noise.

The coin icon allows switching between free and real money bets.
A contextual tooltip teaches this at onboarding.

If redesigning today, I would refine this further.
Since launch, I have developed a more intuitive toggle pattern now rolling out across other titles.

Free Bet Integration and Funnel Design

This title had to integrate with our ecosystem.

Players receive free bets from:
Velocity Free daily reward game.

This funnels players from free engagement into monetised play.

The interface needed to:

• Clearly differentiate free and cash bets
• Allow seamless switching
• Avoid friction during live countdown

Balancing promotional mechanics with real money UX was a key design constraint.

Sound: Introducing Audio to Crash Games

This was the first game in our portfolio to include sound.

Initial assumptions internally were that crash players preferred silent gameplay.

However:
• US research showed strong appetite for audio
• Netflix required sound for brand alignment

I designed:

• Full sound flow architecture
• Win sound reinforcement
• Doll turn cue audio
• Countdown tension build
• Toggle logic for sound and SFX

Due to UI constraints, sound controls were placed in the burger menu.

This project marked a turning point.
It proved that sensory layering improves perceived value and immersion.

End to End Systems Thinking

I created complete Figma flows for:

• Win states
• Loss states
• Disconnect handling
• Low balance errors
• Bet validation errors
• History interactions
• Sound states
• How to play
• Onboarding tooltips

I also designed the initial artwork and visual system.
An animation specialist joined later to polish character motion and environmental texture.

Reflection

This project demonstrates:

• Cross market product adaptation
• Stakeholder alignment through research
• Regulatory aware design
• Behavioural psychology integration
• Sound architecture design
• System level thinking across header, gameplay, and footer
• Balancing familiarity with innovation

It required navigating strong opinions while grounding decisions in research and user behaviour.

The result was a crash game that respected traditional player mental models while elevating entertainment value for broader markets.

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Dannywhite@outlook.com

Daniel White © 2025 All rights reserved.

Dannywhite@outlook.com

Daniel White © 2025 All rights reserved.

Dannywhite@outlook.com

Daniel White © 2025 All rights reserved.